Far Cry 4 Secret Guns 4,3/5 145 reviews

This is not a guide to all the weapons in Far Cry 4, but primarily the most 'useful' ones. (For stats on all weapons, and information on where to find them, see the Far Cry 4 Weapons Database, also on Steam.) By 'useful' I mean the weapons that are best-in-class as you earn them during the game.

There are so many cool weapons in Far Cry 4 that you’ll have trouble figuring out which handgun, assault rifle and launcher to bring on your journey through Kyrat. Naturally this depends on the situation and mission at hand. There should be a different loadout for a big game hunt versus storming a radio tower, for example.

Of course, not all weapons are created equal. Each one contains ratings spread across the following five categories: Accuracy, Damage, Range, Fire Rate and Handling. Take them all into account, but for this article, we specifically focused on Damage for maximum stopping power. It’s a 10-point scale where one is the weakest, so we chose weapons with seven and higher.

On that note, here are the coolest death dealing weapons in Far Cry 4. Unleash hell with confidence.

.44 Magnum (Damage: 7)

Make your day with this American-built hand cannon. You can only put six rounds into it, but it’ll do serious damage to almost anyone up close.

D50 (Damage: 9)

If the Magnum doesn’t fill you with happiness, upgrade to this slow-firing handgun that rips through armor and flesh like nobody’s business. Not only is it more powerful than the Magnum, it fires eight bullets instead of six.

Cannon (Damage: 8)

You can’t go wrong with anything named Cannon. This gun comes with six bullets that give you six chances to put holes in people. Attach an extended barrel and optics and you have a near perfect companion.

M133 (Damage: 8)

You go with the M133 because you need to destroy bad guys up close. Excellent for close quarters combat despite having a pitifully slow fire rate, but capable of laying out most of the game’s baddies with a single blast.

D2 (Damage: 9)

The best thing about the D2 is the fact that it fits neatly into your sidearm slot. The bad news? You only have two rounds to work with, but at 9 damage, you stand an excellent chance killing whatever gets in your way.

1887 (Damage: 8)

We don’t recall anything important from the year 1887, but we do know this is a quality shotgun that’s decent from range thanks to its extended barrel. That said, this isn’t the best weapon to use when you need to get up close and personal.

SPAS-12 (Damage: 8)

Unlike most shotguns in Far Cry 4, you’re able to unload rounds in quick fashion. Mash the trigger button and watch the barrel vomit explosive death upon your foes.

87 (Damage: 10)

Take the 1887, saw off the barrel and you have this monster. Ideally, you want to equip this beast while behind the wheel of a truck or ATV, especially if there’s an angry rhino ahead.

Bull (Damage: 10)

This is a tricked out version of the M133, complete with an extended barrel and reflex sights. Point it at things and people you want to make dead.

Far Cry 4 Secret Guns

.700 Nitro (Damage: 9)

A semi-automatic boom stick with ammo that rips through the largest animals in the game, including elephants and rhinos.

Tip: Unlock the Elephant Riding skill to make the pachyderms your friends.

A52 (Damage: 8)

An assault rifle with crazy recoil, so we strongly advise firing in short bursts. You have 30 rounds to spare per clip and there are quite a few customization options, including a red dot sight, extended MAG and optical sight.

Elephant Gun (Damage: 10)

As its name implies, this weapon puts elephants down for good. Considering they are the biggest animals in Far Cry 4, you’ll have little trouble slaughtering other forms of wildlife. Using it on a snake, however, is overkill.

MKG (Damage: 7)

If you want as many bullets as possible, light machine guns are the way to go, and the MKG definitely does a fine job whittling away a person’s health bar. You have 80 rounds at your disposal and plenty of attachments.

MG42 (Damage: 7)

While it does the same amount of damage as the MKG, the MG42 lets you fire 100 consecutive rounds without reloading. It’s older, think World War 2, but they don’t call it the buzzsaw for nothing. Simcity for pc free download full version. This thing quickly cuts through soldiers.

Buzzsaw (Damage: 9)

Throw that MG42 into the trash and pick up the upraded version, complete with a mag size of 400! Yes, 400. Nothing will surive that.

Ripper (Damage: 9)

The cooler a weapon’s name, the more effective it is. The Ripper comes with 200 rounds to mess with, so you can keep your finger firmly pressed on the trigger. This is one heck of a gun to bring into battle, thanks to its reduced recoil and superb accuracy.

Driller (Damage: 9)

As the name implies, the Driller comes with penetrating bullets that puncture the toughest armor.

SVD (Damage: 7)

A semi-automatic sniper rifle with five bullets per clip. Not the most powerful gun by any means, but it will let you pull off headshots with ease.

M-700 (Damage: 7)

Slow rate of fire, but this sniper rifle has crazy range and accuracy.

Z93 (Damage: 9)

We dig the Z93 because of the bolt action. There’s something cool about cocking it back after each fired round.

SA-50 (Damage: 9)

Your standard .50 caliber sniper rifle that can pierce walls. Tag the enemy and send him to the afterlife.

Predator (Damage: 8)

We love the tiger stripes design, but you don’t choose the Predator because of its appearance. You go for the suppressed gunshots and slick optics.

AMR (Damage: 10)

Slap an extended magazine, explosive rounds and optics to this baby and you have the best sniper rifle in Far Cry 4. We don’t know why you’d do such a thing, but you can kill an elephant with a single headshot.

RPG-7 (Damage: 10)

Your typical rocket launcher that has appeared in we don’t know how many video games. Enemies carry them, and you get one round per trigger squeeze.

M-79 (Damage: 10)

You should carry the M-79 at some point in the game as a sidearm, largely because Ajay can use it while driving or flying. A single shot weapon, yes, but one round will blow up a standard size vehicle and send soldiers flying.

GL-94 (Damage: 10)

Takes way too long to load, but with four rounds available, you’ll create plenty of destruction.

GL-A87 (Damage: 10)

Automatic grenade launcher with an eight round capacity. Nothing more needs to be said.

Lk-1018 (Damage: 10)

The Lk-108 is a somewhat unwieldy beast, but has one major advantage over the competition: you can guide its rounds, and even switch to cluster missiles with the L-CAM upgrade.

Hunter Bow (Damage: 7)

Perhaps the crudest weapon in the game. You can score lots of kills with the Hunter Bow, especially with explosive and fire arrows, but there are better options available.

Recurve Bow (Damage: 8)

Stop messing around with that silly wooden bow Ajay receives at the beginning of Far Cry 4 and upgrade to this modern weapon that can fit a red dot sight for increased accuracy. Remember, you receive more skin for clean animal kills.

Impaler (Damage: 10)

This single-shot weapon leaves targets in a world of hurt. Unfortunately it does not work underwater.

Flamethrower (Damage: 10)

The perfect weapon when you need to create fire, and lots of it. Engulf Ajay’s foes in flames and watch the corpses burn, or set plants ablaze. Total destruction.

Khukri Knife (Damage: 7)

Sometimes you need to kill up close and personal, and this blade does critical damage to everyone it touches. Look for it in the arena and consider its two upgrades knives, the Japanase tanto and Butcher.

C4 (Damage: 10)

Stick this explosive to a surface, wait for someone to be in range and then press the button to transform him or her into mush. Not as easy to use on animals because of the creatures’ unpredictable nature.

Mine (Damage: 10)

Set it and forget it! Place a mine in a doorway to cover Ajay’s back while he searches for loot, and strategically drop them in a rhino’s path. You’ll thank us later.

Grenade (Damage: 8)

You can forget about routinely chucking grenades and watching anarchy unfold. Enemies will often see the grenade and run out of the way, and the unimpressive blast radius left us wanting a much bigger boom. Sneak up behind your adversaries and roll one of these under a truck, then sneak back into hiding and watch the fireworks.

Molotov (Damage: 8)

These serve a dual purpose. First, a Molotov is great for lighting vehicles and bad guys on fire, and thankfully Ajay has a rocket for a throwing arm. Second, use a Molotov to burn down difficult to reach Propaganda Posters; we hoard them for exactly this purpose.

Throwing Knife (Damage: 8)

We use the throwing knife whenever there’s a stealth mission and we can’t get close enough for the melee attack. Plus it looks so cool when you hit a guy in the throat from 20 feet away. Of course, you’ll still have to do this out of sight, and there’s a good chance you’ll also need to hide the body to avoid detection.

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Some of the weapons are unlocked the first time you are at the store.

In stores, from various traveling traders and also in lockers in your hideouts (liberated outposts) you can buy your equipment. The majority of weapons can be unlocked by completing storyline missions or side missions. Some of the guns also become available the first time you loot them, e.g. from a dead soldier. This does not mean that it automatically becomes yours - you still need to buy it. To get weapons for free, activate bell towers.

Four weapon slots allows you to alter your tactics fast, whenever required by the situation.

After you upgrade the 'Holster' to the maximum level, you can carry around 4 guns - 3 main ones and a sidearm. Additionally, depending on the bag for throwables, and the bag for explosives, you can carry around various number of Molotov cocktails, mines and C4 explosives. After you complete various upgrades, you can carry quite an arsenal with lots of ammo. At the stores, you can buy appropriate weapons and put them in the slots. Also, you can buy various upgrades for the weapons.

Upgrades improve on weapons' statistics. A better sight ensures you with better zooming.

To do that, pick the weapon that you want to modify. Then, assign it to a specific slot. After that, you access the menu that specifies the statistics of the weapon. You can pick from among three types of upgrades - the barrel, the scope and the magazine. Not all of the upgrades are available for each of the weapons, some have restrictions, when it comes to the number of possible modifications. While picking an upgrade, you can view how they will affect the statistics of the weapon.

Remember to pick the muffler, for stealth actions.

Signature weapons

The best sniper rifle in the game can easily penetrate walls.

Apart from the regular ones, there also are signature weapons. These are better and remodeled variants of the standard guns. They have better statistics - greater accuracy, improved firepower or firerate. You cannot change upgrades here - the gun that you buy must remain intact. There are conditions that you need to meet, if you want to get a given weapon. If you are not in a hurry, I recommend that you do that only after you reach the third Karma level, at least - you will then receive a discount of 25%, which makes a difference, given the prices of these guns.

Name

Price (without the discount)

How to unlock

Sixer

255 000$

Your first visit to the store

HS77

280 000$

Complete 2 'Hunting: Control' missions

Cannon

300 000$

Complete 5 'Hostage Rescue' missions

Rebel

315 000$

Liberate 10 outposts.

Stormer

290 000$

Remove 1 propaganda poster

Stinger

295 000$

Destroy 2 'Pagan's Wrath' convoys

Shredder

500 000$

Reach the sixth level of Karma.

87

270 000$

Collect 4 Mohan Ghale's journal entries.

Bull

305 000$

Complete 2 'Defuse the Explosive' missions

Warrior

320 000$

Seize 2 'Royal cargo' trucks

Trooper

415 000$

Collect 20 Yalunga masks

Bushman

440 000$

Reach rank 10 on the arena

Predator

300 000$

Complete 4 'Armed Escort' missions

AMR

520 000$

Liberate 23 outposts

Ripper

460 000$

Seize 4 forts

Buzzsaw

550 000$

Liberate 17 bell towers