In 1988, SEGA Games Co., Ltd., a multinational videogame developer, originated from Japan that has foreign branches in America, and Europe created The Sega Genesis that was initially released in Japan. It was the third console issued by Sega that operates in a 16-bit game board. Sega Genesis has distinct terms per country such as Mega Drive in Japan, and Super Aladdin Boy in South Korea.
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The Sega Genesis uses a Motorola 68000 operating in 7.6MHz and Zilog 800 running in 3.58MHz as the console's central processing unit. The console also utilizes a ROM Cartridge as its media that functions as the device's memory card that stores data such as the game's development and the player's scores. Sega Genesis' Display interface has 256x224 NTSC, 256x240 PAL pixels, 512 color palettes with 61 colors on-screen. Sega Genesis is equipped with a Yamaha YM2612 or OPN2, a sound chip manufactured by Yamaha and a Texas Instruments SN76489 that is responsible for the Genesis sound generator. This design of Sega Genesis was directed by Hideki Sato and Masami Ishikawa from the R&D Team.
Back in 1988, The Sega Genesis launched in Japan was dominated by Nintendo's Super Family Computer. However, it did great in North America, Europe, and Brazil. The game that caused Genesis' popularity is their Sonic the Hedgehog series that's been franchise by most youth market and sports distributorships, noting the game as a youth-friendly console.
In 1991, Nintendo's Super Family Computer became a tough opponent for Sega Genesis in the United States and Europe console market, this results in Sega creating video games that involve brutalities such as Night Trap and Mortal Kombat.
There is an entirety of 30.75 Million units of Genesis marketed worldwide before it was terminated in 1997. From the year 1992 to present, third-party Genesis continued being traded at AtGames in North America and Europe.
Out of the darkness there comes a sound of thunder and a flash of light. All you can see is a cloaked figure and eyes filled with the spirit of revenge. It's Shinobi and he's back with a 16-Bit vengeance!
This is the Genesis cart hardcore Sega fans have been waiting for. Revenge of Shinobi keeps most of the play themes popularized in the original, while adding a few new enhancements that improve the game play dramatically.
Revenge of Shinobi has some of the most impressive graphics ever seen in a home video game. Highly realistic separate scrolling fields of background and foreground animation generate an awesome 3-D effect. Accurately detailed enemies and huge animated Bosses add to the excitement (wait until you see the huge fire breathing dinosaur at the end of stage seven and you'll know exactly what we mean)!
The music and sound effects are equally impressive and set the mood for each stage.
Revenge consists of eight stages each containing three areas, the last one holding the Boss guardian. The Bosses are challenging, but not overly difficult. The biggest challenge is the mind-boggling labyrinth of revolving doors in level 8-2. You must proceed through the correct doors (there are up to 20 in some of the rooms) and move from room to room to escape the maze of dangers.
Revenge of Shinobi is without a doubt one of the best Genesis games to appear so far (if not THE best). It combines the perfect blend of graphics detail, sound quality, and game play to create a video game experience unlike any you have ever seen before!
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Some of the most impressive graphics throughout Revenge of Shinobi come at the Boss encounters, where Shinobi must wage war against armored Samurai or thirty foot dinosaurs! It is in these battles that your true martial arts talents are put to the test!
Since the Genesis is capable of handling large characters, animated graphics like these are not as difficult to produce as they would be on a Nintendo. Without a doubt, these are some of the best graphics we've ever seen!